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Paladin
Nov 20, 2009 11:20:38 GMT -5
Post by Nukdae on Nov 20, 2009 11:20:38 GMT -5
Alignment: Good
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead.
Abilities ~ Turn Undead - Able to unsummon or "kill" undead beings such as zombies and skeletons. Has little effect on Vampires. Holy Aura - They have a constant aura around them that can be expanded to include others in their vicinity or their weapon. It is corrosive and draining to Evil. Has no effect on Durtrykil's Incarnate. (Holy Magic) Healing - Their healing powers are only rivaled by Clerics and Raighlot's Incarnate. Blessings - Gives others immunity to mind affecting spells for a limited duration. Immunity - They have immunity to poison, disease, ect.
Note: Paladins cannot change alignments. They MUST be Good.
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